Project Brief
I was tasked with improving the in-game ad system for Tanbii, aiming to integrate various types of ads (rewarded videos, banners, interstitials) while enhancing monetization and maintaining a positive user experience. The goal was to ensure ads were non-intrusive, engaging, and incentivized players without disrupting gameplay.
Time Frame 
2 Months (July 2024 - September 2024)
This project was worked on over the course of 2 months, with multiple iterations and research phases. I collaborated with a small team and presented the final recommendations in a stakeholder meeting.

PROCESS
Research & Competitive Analysis
I started this project by researching the various types of in-game ads used in mobile games. This exploration led to the discovery of several ad formats: 
• Rewarded Video Ads 
• Banner Ads 
• Interstitial Ads
• Interactive Ads
• Native Ads
• Text ads
My goal was to integrate these ads into the Tanbii game in a way that would improve monetization without negatively impacting the user experience.
Rewarded Video Ads
What is it?
Rewarded video ads offer users in-game rewards (e.g., coins, gems, extra lives) for watching ads, making them less obtrusive and even desirable.
Key Objective
Integrate rewarded video ads into Tanbii in a way that enhances monetization without disrupting the user experience.
Key Benefits
High user engagement, Less disruptive, Monetization boost, Lifetime value, user retention, boosts ad revenue by 20-40% according to IronSource.

CRK (CookieRun: Kingdom) Rewarded Video Ads
CRK (CookieRun: Kingdom) Rewarded Video Ads
CRK Ad Playing
CRK Ad Playing
CRK Ad Rewards
CRK Ad Rewards
CRK Reward Expired
CRK Reward Expired
Ad Placement & Suggestions
• Speeding Up Timers: Players could watch rewarded video ads to reduce wait times on upgrades, crafting, or other activities that normally require time to complete.
• Speeding up building time: Watch rewarded video ads to reduce building upgrade times and speed up progress.
• In-Game Store: Integrate rewarded video ads within the store as a way to earn discounts or special items.
Example from Hay Day
Ads are unobtrusive, accessed via a cinema ticket in the menu. Ads are not shown automatically, ensuring they don’t interrupt gameplay.
User Looks for Ad to Watch
User Looks for Ad to Watch
Ad Rewards Description
Ad Rewards Description
Ads Playing
Ads Playing
User gets rewards
User gets rewards
Frequency & Transparency Recommendations:
• Limit Views: Rewarded video ads should be available on demand but limited to 3-5 views per Day to avoid overwhelming users.
• Balance with Monetization: Ensure that rewards from ads do not devalue in-app purchases. Ex: too much diamonds
• Reward Transparency: Clearly state the rewards before users choose to watch an ad.
• Non-Intrusive Approach: Ensure users understand that these ads are optional and not forced upon them.



Banner Ads
What is it?
A graphical ad displayed within a game that consistently takes up a small portion of the screen.
Key Objective
To advertise products in a mainly non-intrusive fashion.
Key Benefits
Cost effective: banner ads are often less expensive than video and interstitial ads 
Effective targeting: banner ads will reach the intended target audience because they are placed within a certain domain
Ad Placement & Suggestions
• Main menu, loading, and pause screens: the main menu, loading, and pause screens are less-dynamic so banner ads will not disrupt gameplay and player action
• Top bar: visible and apparent to the user
• Bottom bar: less noticeable but less-intrusive than the top bar of the screen
• Side bar: does not interfere with user action within the game or overall gameplay
Frequency & Transparency Recommendations:
• The less, the better: overwhelming users with banner ads may lead to frustration and negatively impact their experience and opinions about the game
• Static screens: banner ads are ideally placed in less-dynamic screens in order to avoid any interference with gameplay; these screens include the main menu, loading and pause screens, and even the in-game store
*Note: because users are so used to seeing banner ads, users have developed banner blindness, which has resulted in lower click and view rates.
Interstitial/Static Ads
What is it?
Full-screen ads that cover the entire game interface, either static or interactive. Can be skipped after a short duration, appearing during natural pauses in gameplay.
Key Objective
Integrate interstitial ads into Tanbii during transitions (e.g., between levels) to ensure a seamless user experience.
Key Benefits
High eCPM potential: Average of $4-$6, up to $20 in Tier 1 countries. 
High click-through rate (CTR)
Creative flexibility
High visibility

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